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[Release] Carry people over your shoulder

 

false, 0.54, 11816, 0.0, true)elseDetachEntity(GetPlayerPed(-1), Citizen.CreateThread(function() while true doWait(0)--if IsHandcuffed thenif IsDragged thenlocal ped = GetPlayerPed(GetPlayerFromServerId(CopPed))local myped = GetPlayerPed(-1)AttachEntityToEntity(myped, 0.0。

false, 0.54, false, 0.0, 2, true, false, so i unhashed the IsHandcuffed and it worked fine. Check some of the resources for while true loops with DetachEntity(GetPlayerPed(-1) inside , 0.0, false)end--end endend) Mine was like this so it would constantly detach the player if they were not being dragged, ped,。